Baby Steps Includes Among the Most Significant Decisions I Have Ever Experienced in a Game

I've faced some difficult choices in gaming. Certain choices I made in Life is Strange series still haunt me. Ghost of Tsushima's concluding moments prompted me to pause the game for several minutes while I thought through my choices. I am the cause of numerous Krogan fatalities in the Mass Effect series that I regret deeply. None of those moments measure up to what could be the toughest selection I’ve had to make in a video game — and it involves a giant staircase.

The Game Baby Steps, the newest release from the developers of Ape Out game, isn’t exactly a selection-based adventure. Definitely not in the conventional way. You only need to walk around a expansive environment as Nate, a grown-up in childish attire who can barely stand on his wobbly legs. It looks like a setup for annoyance, but Baby Steps game’s power lies in its surprisingly deep narrative that will catch you off guard when you least anticipate it. There’s no situation that demonstrates that power like one major choice that I keep reflecting on.

Alert: Spoilers

Some scene setting is needed at this point. Baby Steps starts when Nate is magically whisked away from his parents’ basement and into a magical realm. He quickly discovers that walking through it is a struggle, as years spent as a sedentary person have deteriorated his physical condition. The slapstick elements of it all stems from users guiding Nate step by step, trying to maintain his balance.

The protagonist needs aid, but he has problems articulating that to anyone. Throughout his hero’s journey, he encounters a collection of quirky personalities in the world who each propose to assist him. A composed outdoorsman attempts to offer Nate a navigation aid, but he uncomfortably rejects in the game’s most hilarious scene. When he plunges into an inescapable pit and is offered a ladder, he strives to appear nonchalant like he doesn’t need the help and actually wants to be stuck in the hole. During the narrative, you experience no shortage of irritating episodes where Nate creates additional difficulties because he’s too self-conscious to take support.

The Ultimate Choice

Everything builds up in Baby Steps’s single genuine instance of decision. As Nate approaches the conclusion his adventure, he discovers that he must ascend of a frosty elevation. The unofficial caretaker of the world (who Nate has desperately tried to duck up to this point) comes to let him know that there are two ways up. If he’s prepared for difficulty, he can take an extremely long and hazardous route dubbed The Obstacle. It is the most intimidating challenge Baby Steps game includes; taking it seems inadvisable to any person.

But there’s a alternative choice: He can simply ascend a enormous coiled steps in its place and get to the top in a short time. The sole condition? He’ll have to address the guardian “Lord” from now on if he takes the easy route.

An Agonizing Decision

I am absolutely sincere when I say that this is an agonizing choice in this situation. It’s every one of Nate's doubts about himself reaching a climax in a particularly bizarre situation. Part of Nate’s journey is centered around the reality that he’s insecure of his body and his masculinity. Each instance he sees that handsome trekker, it’s a painful recollection of all he lacks. Attempting The Challenge could be a moment where he can demonstrate that he’s as capable as his imagined opponent, but that road is bound to be paved with more embarrassing pratfalls. Is it worth suffering just to make a statement?

The steps, on the flip side, provide Nate with another significant opportunity to decide between receiving aid or refusing it. The user doesn't get to decide in whether or not they decline guidance, but they can decide to give Nate a break and opt for the steps. It ought to be an easy choice, but Baby Steps is devilishly clever about making you feel paranoid each time you find a gift horse. The environment includes design traps that transform an easy path into a difficulty suddenly. Could the steps yet another trap? Could Nate reach to the very summit just to be let down by an ending prank? And more troubling, is he prepared to be humiliated yet again by being compelled to refer to an odd character as Lord?

No Correct Answer

The brilliance of that instant is that there’s no correct or incorrect choice. Each path brings about a genuine moment of protagonist evolution and emotional release for Nate. If you choose to tackle The Obstacle, it’s an existential win. Nate at last receives a moment to show that he’s as competent as others, voluntarily accepting a challenging way rather than suffering through one that he has no choice but to follow. It’s challenging, and possibly risky, but it’s the moment of strength that he needs.

But there’s no shame in the staircase as well. To select that route is to at last permit Nate to receive assistance. And when he does so, he finds that there’s no hidden trick waiting for him. The stairs aren’t a prank. They continue for a while, but they’re easy to walk up and he won't slip all the way down if he falls. It’s a simple climb after lengthy difficulty. Partway through, he even has a chat with the outdoorsman who has, of course, selected The Manbreaker. He strives to appear composed, but you can discern that he’s worn out, quietly regretting the needless difficulty. By the time Nate gets to the top and has to meet his agreement, hailing his new Lord, the agreement barely appears so unpleasant. Who has energy for shame by this freak?

Personal Reflection

When I played, I opted for the stairs. A portion of my thinking just {wanted to call

Sarah Jackson
Sarah Jackson

A Berlin-based tech journalist and software developer with over 8 years of experience in digital innovation and cybersecurity.